Lore[edit | edit source]
The Flame Dawn is an organized, aggressive army. Their leader, Aberion, is said to be invincible in battle, and nobody has been able to prove it wrong. He leads an aggressive campaign to expand the borders of the Flame Dawn, to forge a great empire that will last for ages. When the rifts opened, The Flame Dawn immediately entered and began aggressively claiming territory under their flag.
Mechanics[edit | edit source]
Flame Dawn cards are very aggressive, aiming to win the game quickly with a swarm of characters before other, lumbering strategies can come fully online, or at least deal so much damage in the early turns of the game that the enemy is always on the back foot. The cost for their speed, however, is a lack of staying power, as their removal abilities are all temporary, providing a window for victory that they must quickly seize.
Cards[edit | edit source]
Characters <gallery mode="nolines"> IW2013 set Aberion the Hammer of Dawn.png|link=Aberion, the Hammer of Dawn|Aberion, the Hammer of Dawn IW2013 set Dragon of Summer Flame.png|link=Dragon of Summer Flame|Dragon of Summer Flame Ascension set Hilderic the Fist of Dawn.png|link=Hilderic, the Fist of Dawn|Hilderic, the Fist of Dawn Infestation set Ireul Vanguard of Ruin.png|link=Ireul, Vanguard of Ruin|Ireul, Vanguard of RuinOrder set Nix the Justiciar of Dawn.png|link=Nix, the Justiciar of Dawn|Nix, the Justiciar of Dawn